More thoughts on ideas

Idea 1 (character / annoying character)

Advantages

  • I find it interesting

  • Could be very funny (in Clippy we trust)

  • Open to experimenting with different ways of conveying personalities, as well as different personalities

  • Convenience or added value is irrelevant; this could be classified as experimental art

  • Might turn into a bigger project if we find the time (mini game, etc)

Disadvantages

  • Graphics could take some effort to look good

  • Implementation most likely to be done in non-managed code (though we could try looking into XNA..)

  • Might not look too challenging for other people (perhaps not enough challenging for our supervisors)

Feasibility

  • Looking nice

Likes

  • We could use several characters, and try to focus on making it a less cardboard-like personality

Dislikes

  • No physics simulation :'-( ………..

Idea 2 (space game):

Advantages

  • I find it interesting

  • Could be very impressive

  • Open to experimenting with different ways of conveying personalities, as well as different personalities

Disadvantages

  • I don't know how compelling the idea would be for other people

  • Favours extreme personalities, or at least eccentric ones

  • Graphics could take some effort to look good

  • Implementation most likely to be done in non-managed code (though we could try looking into XNA..)

Feasibility

  • Lots of work: Graphics, some collision detection, tracking, etc.. Not counting personality, which will also take a lot of effort.

Likes

  • I like games

  • I think this kind of game could be very interesting – at least you'd be able to vent your frustration into a game character

  • Challenging

Dislikes

  • Lots of effort

Idea 3 (Fridge)

Advantages

  • Could be useful

  • People like physical stuff

Disadvantages

  • Added value is not guaranteed

  • Personalities might not be as deep as the supervisors would like

  • Gremlins!! AAAAAAAAH!!!

Feasibility

  • Might take a lot of effort

Likes

  • Experimental

Dislikes

  • Physical Computing

Comments