Interactive floor - Dev blog for group 9 / IDP http://idp.mexinetica.com/blog/ Interactive floor - Group 9 dev blog (c) 2009 Mr. Personality [group 9] Sun, 07 Nov 2010 07:30:50 -0800 http://www.textmotion.org Comment on By popular request, now available for Windows by alejandro http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_34 http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_34 <p>привет!) I've uploaded a new version that should hopefully help with things (see the main blog page). In any case I'll e-mail you the compiled program, though the spam filter might eat it..</p> rocaa@student.chalmers.se () Sun, 07 Nov 2010 07:30:50 -0800 Comment on By popular request, now available for Windows by Winolog http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_33 http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_33 <p>Hello. I'm having some problems when compiling the project.</p> <p>Could you please send me a mail compiled project?</p> <p>PS: an error -</p> <p>obj \ release \ libs \ openFrameworks \ app \ ofAppRunner.o: ofAppRunner.cpp: (. text +0 x5d7) | | undefined reference to `ofAppGlutWindow:: ofAppGlutWindow () '|</p> <p></p> Winolog@yandex.ru (Winolog) Sun, 07 Nov 2010 05:24:41 -0800 Comment on By popular request, now available for Windows by Winolog http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_32 http://idp.mexinetica.com/blog/blog/blog/view/66/by-popular-request-now-available-for-windows#comment_32 <p>Здравствуйте. У меня возникли некоторые проблемы при компиляции проекта.</p> <p>Не могли бы вы выслать мне на почту скомпилированный проект ?</p> <p>ПС: выдает ошибку -</p> <p>obj\release\libs\openFrameworks\app\ofAppRunner.o:ofAppRunner.cpp:(.text+0x5d7)||undefined reference to `ofAppGlutWindow::ofAppGlutWindow()'|</p> Winolog@yandex.ru (Winolog) Sun, 07 Nov 2010 05:24:12 -0800 Comment on Source code, project report available by alejandro http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_31 http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_31 <p><span>no, too bad. It was only available during the 2 days of exhibition. It was just a temporary event marking the course end.. <img src="http://idp.mexinetica.com/blog/media/emoticons/default/unhappy.png" width="16" height="16" /></p> <p></span></span></p> rocaa@student.chalmers.se () Mon, 15 Feb 2010 14:00:34 -0800 Comment on Source code, project report available by oldfrau http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_29 http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_29 <p>Hi, Are your installation still in “science park” somewhere in Goteburg ? what a coincidence, I will have a business trip to your city <img src="http://idp.mexinetica.com/blog/media/emoticons/default/smile.png" width="16" height="16" /></p> haiyuan.zhang1982@gmail.com (oldfrau) Mon, 15 Feb 2010 13:54:08 -0800 Comment on Source code, project report available by alejandro http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_28 http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_28 <p>The optic flow example is an application of the Optic Flow Blob Tracking extension for OpenFrameworks originally written by Stefaniux. It is related to Optic Flow in the sense that it uses it for something, however if you want to see the implementation of the Optic Flow concept, the best place to look for it is the extension itself ( ofxOpenCVBlobTrackingExt05/06 ) <img src="http://idp.mexinetica.com/blog/media/emoticons/default/wink.png" width="16" height="16" /> <div></p> <p></div><div>Perhaps the naming scheme was not the best, this may be resolved in the future.</div></div></div></p> rocaa@student.chalmers.se () Tue, 24 Nov 2009 00:24:45 -0800 Comment on Source code, project report available by oldfrau http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_27 http://idp.mexinetica.com/blog/blog/blog/view/63/source-code-project-report-available#comment_27 <p>Hi again,</p> <p>I've roughly go through your code .</p> <p>I should say the code is written in a quite clear manner and I can understand the majority part of it.</p> <p>But for the tracking part, I'm little bit puzzled .Because I did find any “foot print” of “optical flow”. since you named the app as “OpticalFlowExample” I guess more or less the code should related to “optical flow” .</p> <p>so could you tell me where “optical flow” related code locate in the source code tree ? thanks in advance.</p> oldfrau@hotmail.com (oldfrau) Mon, 23 Nov 2009 21:01:21 -0800 Comment on Protocol description update by alejandro http://idp.mexinetica.com/blog/blog/blog/view/53/protocol-description-update#comment_26 http://idp.mexinetica.com/blog/blog/blog/view/53/protocol-description-update#comment_26 <p>Hi! thank you for your message.</p> <p>The “mood” is the level of activity in the room, as measured by getting the average black and white value from the (grayscale) image of the scene difference with respect to the scene without people.</p> <p>That is, first the system takes a picture of the place without people - then turns it into grayscale and keeps it in memory. Each frame coming from the webcam is then turned into grayscale and subtracted the picture without people to detect changes.</p> <p>This resulting image is then used to calculate the average black and white value - this is the mood value, which the system reports as “user No. 99” - then the same image is used in other algorithms to detect blobs.</p> rocaa@student.chalmers.se () Sun, 22 Nov 2009 04:45:39 -0800 Comment on Protocol description update by oldfrau http://idp.mexinetica.com/blog/blog/blog/view/53/protocol-description-update#comment_25 http://idp.mexinetica.com/blog/blog/blog/view/53/protocol-description-update#comment_25 <p>Hej there,</p> <p>what does “mood” mean ? I saw this word in the post and in your code as well .</p> <p>By the way, your project is really great and appreciate it a lot you can make it public.</p> oldfrau@hotmail.com (oldfrau) Sun, 22 Nov 2009 00:42:48 -0800 Comment on Videos... by alejandro http://idp.mexinetica.com/blog/blog/blog/view/59/videos#comment_24 http://idp.mexinetica.com/blog/blog/blog/view/59/videos#comment_24 <p>Wow, this is fantastic!!!</p> <p>Both the prisoner's dilemma interaction and the Pong look really impressive (Eelke's reaction when he's cheated in Pong by the blobbing algorithm is hilarious), and the tracking seems to be working reasonably well <img src="http://idp.mexinetica.com/blog/media/emoticons/default/smile.png" width="16" height="16" /></p> rocaa@student.chalmers.se () Fri, 17 Apr 2009 09:22:03 -0700 Comment on Videos! by Amir http://idp.mexinetica.com/blog/blog/blog/view/49/videos#comment_23 http://idp.mexinetica.com/blog/blog/blog/view/49/videos#comment_23 <p>Loved the videos! sound quite promising <img src="http://idp.mexinetica.com/blog/media/emoticons/default/smile.png" width="16" height="16" /></p> chamsaz@gmail.com (Amir) Tue, 24 Mar 2009 04:52:31 -0700 Comment on Videos! by alejandro http://idp.mexinetica.com/blog/blog/blog/view/49/videos#comment_22 http://idp.mexinetica.com/blog/blog/blog/view/49/videos#comment_22 <p>Angry otto rocks! <img src="http://idp.mexinetica.com/blog/media/emoticons/default/smile.png" width="16" height="16" /></p> rocaa@student.chalmers.se () Sun, 22 Mar 2009 07:24:36 -0700 Comment on Motion/people tracking by alejandro http://idp.mexinetica.com/blog/blog/blog/view/47/motion-people-tracking#comment_21 http://idp.mexinetica.com/blog/blog/blog/view/47/motion-people-tracking#comment_21 <p>Thanks for the heads-up.</p> <p>I'm looking at the links. I'll download openframeworks and take a look more closely <img src="http://idp.mexinetica.com/blog/media/emoticons/default/smile.png" width="16" height="16" /></p> rocaa@student.chalmers.se () Wed, 18 Mar 2009 03:22:42 -0700 Comment on Meeting tomorrow (4 March) and Thursday (5 March) by eelke http://idp.mexinetica.com/blog/blog/blog/view/39/meeting-tomorrow-4-march-and-thursday-5-march#comment_20 http://idp.mexinetica.com/blog/blog/blog/view/39/meeting-tomorrow-4-march-and-thursday-5-march#comment_20 <p><b>what questions should we ask Markus?</b></p> <p>we should explain the idea we have so far, related to:</p> <p>- hardware: webcam (wide angle), beamer (wide angle or two). if two beamers, what is a good solution?</p> <p>Markus suggested using the <a href="http://www.matrox.com/graphics/en/products/gxm/dh2go/">Matrox Graphics Extension DualHead2Go</a></p> <p>- software: pipeline thingie we're doing</p> <p>we might have issues with calibration and other things that need to be communicated between both components. the up-side for us is that we can use C and Processing, which suits our needs and capabilities better.</p> <p>- interaction: prisoner's dilemma, pong, ?</p> <p>Markus suggested that Pong is actually easier to make than the prisoners dilemma. I think he has a good point, because the PD involves a lot more game state and interaction handling.</p> <p></a></b></p> askewdriver@gmail.com (Eelke Boezeman) Wed, 04 Mar 2009 04:00:37 -0800 Comment on beamer / webcam angle by keyvan http://idp.mexinetica.com/blog/blog/blog/view/38/beamer-webcam-angle#comment_19 http://idp.mexinetica.com/blog/blog/blog/view/38/beamer-webcam-angle#comment_19 <p>I haven't found any technical details on how this is done, but these 3D projections look very impressive: <a href="http://www.pablovalbuena.com/augmsculpt_condeduque_web.mov">http://www.pablovalbuena.com/augmsculpt_condeduque_web.mov</a> and <a href="http://www.pablovalbuena.com/videos/pza_letras_video.html">http://www.pablovalbuena.com/videos/pza_letras_video.html</a></p> <p>From what I understand there is a 3D model of the physical structure on the computer. The lighting effects on the 3D model are then projected and aligned with the physical structure.</p> keyvan@k1m.com (Keyvan Minoukadeh) Tue, 03 Mar 2009 03:16:32 -0800